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What is Last Chance: Humanity's End?

 

Last Chance: Humanity's End is a first person, survival, stealth, horror game.

 

A young soldier volunteered to be experimented on. He wakes up disoriented and not realizing where he really is as he lost part of his memory. As he explores the facility, he starts to learn more about where he really is and what is going on. 

 

He will need to sneak around and interact with environmental objects to avoid the patrols in the facility.

 

We are a small indie team part of Wake Technical Community College who have similar interest's in genre of a mixture of horror, stealth, and story in our games. Knowing this, we all came up with Last Chance: Humanity's End.

 

We have a total of six people at the moment.

 

-Victor Simpson our Project Lead/Technical Artist.

-Diego Rios our Design Lead/Artist Lead

-Francisco Estrada our QA Lead/Producer

-Brandon Cole our Engineer Lead

-Jacob Matthews our Video Lead/Programmer

-Lance McGuire our Audio Lead/Technical Artist

 
Dynamic Environments

 

Every level looks completely different

from the art style, lighting, and props.

Each level has a different feel to them,

such as explorative, story inducing, and a sense of intrigue with caution.

Progressional Abilities

 

As you progress throughout the game, you will acquire different abilities such as wall running, dashing, and climbing on walls. These abilities will help you navigate through the levels and avoid enemy patrols.

Intelligent AI

 

The enemy AI can hear your footsteps which is why you will need to crouch around them. Once seen, they will chase after you until you find a dark hiding spot. Even if there is an obstacle in their way, they will know to go around or traverse over it. All of this adds a level of challenge and planning on how you will get around them with your abilites.

Game Features

 

Screenshots

Headquarters
Headquarters
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Hologram of Earth
Hologram of Earth
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Small Office
Small Office
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Main Hallway
Main Hallway
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Destroyed Pathway
Destroyed Pathway
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Ventilation Escape
Ventilation Escape
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Exposed Pipelines
Exposed Pipelines
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Tight Corridor
Tight Corridor
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Enemy Soldier
Enemy Soldier
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